UI Animator
Microsoft
(Public Company; MSFT; Computer Software industry)
November 2009 — Present (2 months)
Animator for the XBOX 360 dasboard.
Microsoft
(Public Company; MSFT; Computer Software industry)
November 2009 — Present (2 months)
Animator for the XBOX 360 dasboard.
http://www.linkedin.com/pub/jay-barber/6/507/3b5
Another dashboard redesign? Though with Natal I guess that makes a bit of sense.
Another dashboard redesign? Though with Natal I guess that makes a bit of sense.
Silverball Studios is a newly formed company which acquired Fuse Games and all its employees on the 12th November 2009.
Systems, data analysis, reporting, localisation
Supermassive Games Ltd
(Privately Held; Computer Games industry)
February 2008 — November 2009 (1 year 10 months)
Killzone 2 and 3 (Guerrilla Games, Amsterdam).
Supermassive Games Ltd
(Privately Held; Computer Games industry)
February 2008 — November 2009 (1 year 10 months)
Killzone 2 and 3 (Guerrilla Games, Amsterdam).
Lead Software Development Engineer
Microsoft
(Public Company; MSFT; Computer Software industry)
September 2009 — Present (4 months)
I lead the tool group at Firebird Studios, part of MGS, supporting a new & unannounced title.
Microsoft
(Public Company; MSFT; Computer Software industry)
September 2009 — Present (4 months)
I lead the tool group at Firebird Studios, part of MGS, supporting a new & unannounced title.
Terminal Reality is looking for a programmer who will be able to develop state of the art animation systems for next-generation console games. Those who love the bleeding edge will want in on this position as it involves solving some difficult problems for an exciting AAA Natal title!…
• Development of animation tools and technologies that pertain to fighting style games.
• Development of animation tools and technologies that pertain to fighting style games.
http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=20271&accountno=364
I don’t wanna be fightin’ no ghosts. I wanna be bustin’ them with gestural movements.
I don’t wanna be fightin’ no ghosts. I wanna be bustin’ them with gestural movements.
>Terminal Reality is looking for a programmer who will be able to develop state of the art artificial intelligence for vehicles. This is your chance to be a part of a talented team working on an exciting AAA Natal Title!
Responsibilities
• Design and implement AI systems as part of the Terminal Reality AI team, particularly as they pertain to vehicle based AI.
• Create ambient vehicle and pedestrian behaviors, as well as race and chase AI.
• Develop vehicle navigation systems for both open and constrained environments, seeking AI, and avoidance AI.
Responsibilities
• Design and implement AI systems as part of the Terminal Reality AI team, particularly as they pertain to vehicle based AI.
• Create ambient vehicle and pedestrian behaviors, as well as race and chase AI.
• Develop vehicle navigation systems for both open and constrained environments, seeking AI, and avoidance AI.
http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=20269&accountno=364
Crossing my fingers this is Ghostbusters 2 with some solid Ecto-1 action.
Crossing my fingers this is Ghostbusters 2 with some solid Ecto-1 action.
Sydney based production studio, Kennedy Miller Mitchell (KMM) are looking for a Lead Games Designer to work on exciting new games projects linked to our current film productions.
The Lead Games Designer will:
Be the champion of the current vision.
Provide technical specification, fun factor and product content for the project.
Supervise a team of developers through design and implementation of tasks.
Develop and take responsibility for designing and documenting the games mechanism and systems and working with animators, programmers and art staff to ensure their implementation is as designed.
Set goals and milestones for the development team.
Be responsible for player control, quality and response.
Liaise with the publisher to ensure feedback is implemented.
Work alongside the Production Manager and Game Director to maintain the production plan for the project and ensure the design team is equipped to meet the project demands.…
This role is for an early January 2010 start.
The Lead Games Designer will:
Be the champion of the current vision.
Provide technical specification, fun factor and product content for the project.
Supervise a team of developers through design and implementation of tasks.
Develop and take responsibility for designing and documenting the games mechanism and systems and working with animators, programmers and art staff to ensure their implementation is as designed.
Set goals and milestones for the development team.
Be responsible for player control, quality and response.
Liaise with the publisher to ensure feedback is implemented.
Work alongside the Production Manager and Game Director to maintain the production plan for the project and ensure the design team is equipped to meet the project demands.…
This role is for an early January 2010 start.
http://jobs.gamasutra.com/Jobseekerx/ViewJob.asp?JobID=gW%2FzQ8dkfAqlF9MDFVP7gpXBJb7b
The co-partner of Kennedy Miller Mitchell is Oscar-winner George Miller, and their present productions are Happy Feet 2 and Mad Max 4: Fury Road, due for November 2011 and 2012 releases, respectively. The tie-in for the latter has been semi-announced, with Cory Barlog being involved.
Can one of these games down the line be a proper Babe game? Pretty please?
The co-partner of Kennedy Miller Mitchell is Oscar-winner George Miller, and their present productions are Happy Feet 2 and Mad Max 4: Fury Road, due for November 2011 and 2012 releases, respectively. The tie-in for the latter has been semi-announced, with Cory Barlog being involved.
Can one of these games down the line be a proper Babe game? Pretty please?
· Research subject matter related to the history and look of the level…
· A strong passion for First-Person Shooters…
Organization Luxoflux
· A strong passion for First-Person Shooters…
Organization Luxoflux
http://activision.taleo.net/careersection/10020/jobdetail.ftl?lang=en&job=58400
Call of Duty as well?
Call of Duty as well?
Level Designer - Call of Duty…
Research subject matter for history and look of the level…
Organization Treyarch
Research subject matter for history and look of the level…
Organization Treyarch
Continuity may just be the best Flash game I’ve played all year, and is absolutely worth your time. Utterly brilliant.
A daily series documenting the misadventures of a pair of Mario and Luigi figurines.




