Grizzly Space Marine by heathersuperjohn
In a perfect world, when geeks talk about the prevalence of “grizzled space marines” in science-fiction or video-games, I would like people to imagine this.
Valve has filed a trademark registration for DOTA.
I guess that’s another confirmation.
Back then, it was not obvious… So, the thought pattern was to get several big platformer games to beat Sony and Nintendo on this very particular type of game. Everything had been planned and the idea was to launch a big title every three to six months.
The Original order was to release Blinx in August of 2002, then Tork (end of November) , Psychonauts (march), Voodoo Vince, possibly another one from Japan in between (I barely remember an internal never released video of a pre production project with a small Indian kid…) then, when we would get to the end of the list, the plan was to create second episodes, each made one after the other (Blinx 2, Tork 2…), leaving one and a half years for each team to complete their second episodes.…
During the summer, A miracle happened: Codemasters decided to pick the game and publish beginning of December, they thought it wass a good deal, MIcrosoft was probably selling it for cheap, we were working hard during a few weeks, the game was set to be sent to its first Gold approval. But one weekend before, they turned back and decided to break the deal… One of the reasons was probably the catastrophic sales of Grabbed by the Ghoulies launched by Rare beginning of November… with lots of ads and a known developer, they were selling nothing.
Expires on…………..: 2012-05-04.
Record last updated on..: 2010-08-04.
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Trademark roundup: August 4-5
Double Fine Productions has filed a trademark registration for Costume Quest. Of their four projects, I would speculate this is Brad Muir’s game (I’m operating under the hope that Tasha Harris’ project is the long-awaited sequel to Tasha’s Game).
LucasFilm has filed a trademark registration for Bounty Hunter that mentions a number of game-related things. A re-release of Star Wars: Bounty Hunter? Is that something being clamored for?
The E.W. Scripps Company filed a trademark registration for Scripps Spelling Bee vis-a-vis gaming. I’m down if Shaq is a playable character.
EA DICE filed a handful of Battlefield 3 trademark registrations — for clothing, for online games, for collectibles, and for physical games. I imagine a Battlefield 3 reveal is imminent.
Finally, PopCap filed gambling-related trademark registrations for Plants Vs. Zombies and Zuma. I think we can agree “Night of the Gambling Dead” is a good pun.
Is the film with Marlon Wayans considered canon?
http://critical-hits.com/2010/08/07/gen-con-2010-dd-new-products-seminar/
Atari has an announcement coming about some kind of D&D video game but they couldn’t talk about it here.http://whois.domaintools.com/visitneverwinter.com
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Record expires on 04-Aug-2013.
Record created on 04-Aug-2010.
Domain servers in listed order:
NS.ATARI.COM 208.95.185.172
NOLITA.ATARI.COM 65.223.176.130
Namco Bandai has filed a trademark registration for City of Football.
I am going to envision an open-world sports game.
Gallic novelties, please don’t be clumsy
http://www.dont-nod.com/news/?lang=en
16. 06. 2010…http://www.cindy-brace.com/fiche.cfm?id=186596
Signing of a co-production contract : DONTNOD is proud to announce the signing of a co-production contract with SCEE to develop a Blu-ray game for the PlayStation 3. It will give birth to a new IP in an innovation-driven industry!
MOTION CAPTURE:http://www.develop-online.net/features/418/QA-Dontnod
ADRIFT de Sony et Dontnod. Rôle: Edge.
Our first project as a studio is an action-adventure game for HD consoles code-named Adrift. The game is innovative and ambitious in terms of gameplay and technology and fits triple-A games quality standards.…
I’m afraid at this point I cannot tell you more than ‘an action-adventure game set in the near future, extremely fun to play with a well-balanced gameplay and a breathtaking innovative technology.’ (laughs).
Electronic Arts has filed three new trademark registrations for Syndicate.
Could an announcement not too far off? Seems like something that could be a Game Informer cover story in one of the next few issues.
Sophistwii?
One of John McCain and Tom Coburn’s “100 stimulus projects that give taxpayers the blues”
39. Research: Marketing Video Games to the Elderly (Raleigh, NC and Atlanta, GA) - $1.2 million
North Carolina State University and Georgia Institute of Technology research scientists received $770,856 and $427,824, respectively, in stimulus grants from the National Science Foundation for collaborative research into how video games, such as Nintendo Wii’s Boom Blox,276 can help improve mental health for the elderly.277 “Results will aid designers who currently have little knowledge of the interface and game-play needs of older players.”278 According to the overseers of the study, “One of our main goals is to produce guidelines for producing games for older adults.”279…
276 Website of Electronic Arts, “Boom Blox™,” http://www.ea.com/games/boom-blox, accessed July 16, 2010.
277 Research.gov, Grant Detail, North Carolina State University, “HCC: Medium: Collaborative Research: Improving Older Adult Cognition: The Unexamined Role of Games and Social Computing Environments,” http://www.research.gov/rgov/anonymous.portal_nfpb=true&_windowLabel=awardInfo_1_4&awardInfo_1_4_actionOverride=%2Fgov%2Fresearch%2Fservices%2FawardInfo
%2FviewAwardDetail&awardInfo_1_4viewAll=false&awardInfo_1_4agencyId=NSF&awardInfo_1_4awardId=0905127&_pageLabel=page_research_funding_search, and Research.gov, Grant Detail, Georgia Tech Research Corporation, “HCC: Medium: Collaborative Research: Improving Older Adult Cognition: The Unexamined Role of Games and Social Computing Environments,”
http://www.research.gov/rgov/anonymous.portal_nfpb=true&_windowLabel=awardInfo_1_4&awardInfo_1_4_actionOverride=%2Fgov%2Fresearch%2Fservices%2FawardInfo
%2FviewAwardDetail&awardInfo_1_4viewAll=false&awardInfo_1_4agencyId=NSF&awardInfo_1_4awardId=0904855&_pageLabel=page_research_funding_search.
278 Research.gov, Grant Detail, Georgia Tech Research Corporation, “HCC: Medium: Collaborative Research: Improving Older Adult Cognition: The Unexamined Role of Games and Social Computing Environments,” http://www.research.gov/rgov/anonymous.portal_nfpb=true&_windowLabel=awardInfo_1_4&awardInfo_1_4_actionOverride=%2Fgov%2Fresearch%2Fservices%2FawardInfo
%2FviewAwardDetail&awardInfo_1_4viewAll=false&awardInfo_1_4agencyId=NSF&awardInfo_1_4awardId=0904855&_pageLabel=page_research_funding_search
279 Anita Hamilton, “Can Gaming Slow Mental Decline in the Elderly?” Time, July 11, 2009,
http://www.time.com/time/health/article/0,8599,1909852,00.html.
The description of the research from the sourced research award pages.
This award is funded under the American Recovery and Reinvestment Act of 2009(Public Law 111-5). The goals of this research project are to understand how variables within social computing environments improve older adult cognition, what properties of an environment are critical, and empirically test these properties in interventions with older adults. The applied output will be design guidelines for a class of cognitive games for older adults and a new social computing environment. Two interventions will be run using video games to improve older adult cognitive and everyday abilities. The first intervention will use a commercial game (Boomblox-Wii) that contains the hypothesized variables necessary for cognitive improvement: novelty, attentional demand, and social interaction. The groups in this intervention will allow measurement of the individual and moderating effects of these variables. Pre-test and post-test ability measures will determine which variables or combinations of variables most improve the cognition and everyday functioning of older adults. The second phase is to use performance and preference data from Intervention 1 to maximally implement the variables shown to most improve cognition and functioning in a game specifically for older adults. The process of design will result in a set of guidelines for cognitive interventions to be used by other developers and researchers, ideally leading to a new class of “brain games” with reliable effectiveness.
These results will advance the knowledge and understanding of how cognitive training reduces age-related decline. The theory that social interaction can facilitate cognitive improvement by increasing effortful attention on a task is suggested by both behavioral and neurological evidence, but this project represents the first time these variables will be empirically tested, and the first intervention in a computing environment. Knowledge gained from this project touches the fields of cognitive aging, human-computer interaction, and social computing - all of which need data on effective cognitive training interventions. Results will aid designers who currently have little knowledge of the interface and game-play needs of older players.
This research advances the understanding of age-related change and social interaction by discovering the crucial components of successful cognitive training for older adults. Studying these components in the context of social computing and virtual worlds allows for world-wide impact and use by physically isolated individuals. A social computing environment may be used by older adults in rural communities, those separated geographically from their cohort, and those unable to leave their homes (all under-served populations). This project involves significant student involvement, providing varied mentorship opportunities to the students as well as exposure to differing methodologies. Specialized coursework will result from this project in developmental psychology, skill acquisition, and video game design.
What is Arkane?
http://www.infinity-game.com/doc/OpusArtz_Koshime.pdf
Zenimax/Bethesda/Arkane Studios: TBAhttp://translate.google.com/translate?hl=en&sl=fr&tl=en&u=http%3A%2F%2Fgiraudeau.googlepages.com%2FGiraudeauGael_CV_FR.doc
2008 – 2010 Arkane Studios (15 months): Project Manager and Lead Designer on a triple A multiplayer still not announced for 360, PS3 and PC. Released in early 2011.http://fr.linkedin.com/in/avergne
Tester / Playtesterhttp://www.igda.org/austin/arkane-seeks-senior-ai-programmer
Arkane Studios
(Privately Held; Computer Games industry)
July 2009 — Present (1 year 2 months)
Project : SpecOps The Line
Platform : PC, Xbox 360 and Playstation 3
Arkane currently has two AAA unannounced titles in development (PS3, Xbox 360 and PC)
Created on…………..: Thu, Jul 29, 2010
Expires on…………..: Fri, Jul 29, 2011
Record last updated on..: Thu, Jul 29, 2010
Administrative,Technical Contact:
Electronic Arts, Inc.
Domain Hostmaster
209 Redwood Shores Parkway
Redwood City, CA 94065
US
New animated tie-in? They can’t possibly exploit the release of the sequel with another tie-in quasi-game, right?
Jay-Z’s S. Carter Enterprises has filed a trademark registration for Empire in relation to mobile and social gaming.
Drive cross-divisional synergies (including Turbine): Champion The Lord of the Rings and The Hobbit videogames across theatrical, home video, digital distribution and consumer products divisions and secure buy-in on key business initiatives. Work closely with Turbine to integrate The Lord of the Rings Online with WBIE and Warner Bros. cross-divisional initiatives. Relationship management with licensors, partners, 1st parties and internal stakeholders.…
• Familiarity with The Lord of the Rings and the RPG segment helpful.
Hobbit games presently in development? It makes sense I guess.
TECHNICAL ART DIRECTOR | “Downfall”
Risk assessment on game features, scheduling and high-level project planning. Managed contract, communication and milestone approvals for PixelActive. Developed process and pipeline for prototyping the game world in the SR2 engine using the PixelActive CityScape editor.
