Lead Technical Artist

(Privately Held; Computer Games industry)
November 2008 — August 2009 (10 months)

During 2009 I’ve been working on the preproduction for an unannounced, and now canceled project with the production name “Fortress” for Square Enix. It mainly included documentation and design of new game play systems and art production guidelines as well as research into how to solve the graphical scenes presented in the game design document.