Games:

H.A.M.M.E.R. 3rd Person Action
Nintendo (unreleased)
Nintendo Wii

WiiCrush 3rd Person Action
Nintendo (unreleased)
Nintendo Wii…


Work History:
Nintendo Software: Art Scheduling Manager / Animator
Bellevue, Washington; Sep 2007 - July 2008

Art scheduling manager and animator for Wii Crush an unreleased title for the Wii console. Animated Characters and Props and items for the game. Produced all Art milestone schedules for the over all art goals of the title using MS Project and Sql server.

Nintendo Software: Lead Artist
Bellevue, Washington; July 2005 - Aug 2007

Performed as an Art Lead for Project H.A.M.M.E.R. on the Nintendo Wii. Responsible for Models, Textures, Animation and FX for this unreleased title. Led a large group of artists, animators, contractors and scripters in production of all game related content. Produced art schedules and collaborated with design and engineering groups to meat milestone goals. Produced models, textures, animations and example art assets for items and world objects. Worked with Massive Black Studios on production of concept art work. Managed outsourcing of FMV assets to Poly Assets. Responsible for art team staffing, conducted reviewing, interviewing and hiring of all candidates.
http://www.leephemister.com/resume.html

Crushing and smashing are pretty similar, no? I’m going to guess this WiiCrush was a result of Project HAMMER. Interesting that Nintendo would allow a Wii name used in a seeming character action title.