Game Designer
Red Fly Studio

(Privately Held; Computer Games industry)
October 2008 — July 2009 (10 months)

Responsibilities as Game Designer working on an Unannounced Wii Beat-Em-Up Title included:

- Designing high-level concept of the game, including design pillars, game mechanics and overall vision for publisher pitch and pre-production.

- Creating and updating design document for the first four milestones.

- Designing and implementing level layouts and encounters using C-like Dante scripting.

- Designing and testing of player mechanics and enemy types.

- Using Infernal Engine Editor for a variety of tasks, including: Using prefab kits to build level layouts; placing of assets; implementing AI navigation mesh manually.

- Using and teaching other designers to use project-specific tools, such as the camera spline system and enemy spawning system.

- Actively collaborating with both artists and programmers on the successful submission of assets, game tools, and bug fixes, and engaging in productive feedback meetings with other designers.

- Routinely polishing gameplay scenarios to completion by milestone submissions.

- Researching of multiple games of the same genre