Monolith Productions, a division of WB Games Inc., seeks a Lead Campaign Designer to work with the design team to ensure that all aspects of quest design, ranging from 2D concept layouts and design documentation to 3D mockups and final quests, reflect the vision of the game and fully utilize the strengths of our game mechanics. The Lead Campaign Designer will also work closely with a writer to make sure story beats are clearly integrated into the game. This position reports directly to the Lead Game Designer.
JOB RESPONSIBILITIES
- Work closely with the Lead Designer to help deliver encounters that match the creative vision and product goals of the game.
- Work with Writers, Leads, and Design Team to develop quest concepts and themes.
- Direct the quest layout, scenario creation, prototype modeling, event scripting, entity placement, pacing, balancing and gameplay tuning.
- Assist in the development and realization of tools for the quest design process.
- Create and maintain various rules and best practices for performance and quest implementation.
- Rapidly iterate on quest design to maintain theme and gameplay, while keeping performance high.
- Support the team with ship-quality quests.
- Mentor/train other quest designers.
- Build relationships on the development team to facilitate idea generation and feature implementation.
- Create and update the associated game design documentation.
- Maintain excellent communication across the entire team.
JOB REQUIREMENTS…
- Experience working with licensed and/or franchised products.
- 5+ years of game industry experience in a mission design capacity where you have shipped at least two titles, preferably one of which is open world.
- Proven ability to prototype, build, test, and finalize in-game quests.
- Experience with creating Quest design documentation.
- Experience managing a team of designers.
- (Preferred) Experience as a senior designer (or greater) on a published open world or sandbox play-style game.
- (Preferred) Experience as a Lead Campaign/Quest/Mission Designer.
- Demonstrate overall game design process knowledge including, but not limited to, story and character design, quest design, AI design, player control, user interface, pacing, etc.
- Ability to design and build quest and encounter design using existing and proprietary tools.
- Passionate about games and able to articulate that passion clearly and analytically. A broad knowledge base of console and PC games.
- Be an expert on gaming trends, with a focus on open world and sandbox games like Prince of Persia, Assassins Creed, Red Dead Redemption, GTA and everything in between.
http://www.lith.com/Jobs/118759BR
Going to say four most likely candidates are The Hobbit, Superman, Batman, and Sherlock Holmes.
