VOLITION | THQ | 2004 – NOW…
TECHNICAL ART DIRECTOR | “Downfall”
Risk assessment on game features, scheduling and high-level project planning. Managed contract, communication and milestone approvals for PixelActive. Developed process and pipeline for prototyping the game world in the SR2 engine using the PixelActive CityScape editor.
TECHNICAL ART DIRECTOR | “Downfall”
Risk assessment on game features, scheduling and high-level project planning. Managed contract, communication and milestone approvals for PixelActive. Developed process and pipeline for prototyping the game world in the SR2 engine using the PixelActive CityScape editor.
