Back then, it was not obvious… So, the thought pattern was to get several big platformer games to beat Sony and Nintendo on this very particular type of game. Everything had been planned and the idea was to launch a big title every three to six months.

The Original order was to release Blinx in August of 2002, then Tork (end of November) , Psychonauts (march), Voodoo Vince, possibly another one from Japan in between (I barely remember an internal never released video of a pre production project with a small Indian kid…) then, when we would get to the end of the list, the plan was to create second episodes, each made one after the other (Blinx 2, Tork 2…), leaving one and a half years for each team to complete their second episodes.…



During the summer, A miracle happened: Codemasters decided to pick the game and publish beginning of December, they thought it wass a good deal, MIcrosoft was probably selling it for cheap, we were working hard during a few weeks, the game was set to be sent to its first Gold approval. But one weekend before, they turned back and decided to break the deal… One of the reasons was probably the catastrophic sales of Grabbed by the Ghoulies launched by Rare beginning of November… with lots of ads and a known developer, they were selling nothing.